#ifndef CLIENT_H
#define CLIENT_H
#ifdef _WIN32
#include <winsock2.h>
#pragma comment(lib,"Ws2_32.lib")
#endif
#ifdef linux
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#endif
#include <exception>
#include <iostream>
#include <string>
#include "data.h"
#include "map.h"
using namespace std;
class client
{
private :
    int cl;//client sock
    int port;//port server
    string user;
    char sv_addr[32];
    sockaddr_in server;
    map *table;
    data buff;
    data sent;
    //khoi tao afxsocket
    int init();
    void getparametter();
    int createsocket();
    int clientconnect();
    int clientsend();
    void clientrecv();
    void login();
    void playgame();
    void finish();
    void clientintro();
public:
    client();
    ~client();
    void run();

};
#endif // CLIENT_H
